Role:
UX Designer
Tools:
Figma, Photoshop
MacroMunch Alberta
1. Discovering the Problem (Hackathon Brief)
MacroMunch began as a BrainStem Hackathon project, where the challenge was to design a solution that meaningfully improves people’s lives. During brainstorming, we identified a common issue: most nutrition apps are either overwhelming or too generic. Users needed simple, personalized, macro-friendly meal guidance without complicated charts or long onboarding.
5. Building the Final Prototype
I assembled a polished, interactive prototype that showcases a smooth first-time experience—clear actions, organized inputs, and a modern dark UI.
The final design communicates MacroMunch’s purpose clearly:
personalized, macro-friendly meals made simple and approachable.
4. Designing the Experience
I crafted the onboarding flow in Figma, designing screens for welcome, email entry, and profile setup.
My goals:
Reduce cognitive load
Create a strong visual hierarchy
Maintain consistency with MacroMunch’s branding
Ensure accessibility and clarity in every step
I iterated with the team during the hackathon to refine wording, spacing, and layout.







